GamesWorld Inc. is a video game manufacturing company that is very close to meeting its customer expectations. It follows a subscription model under which every video game that it produces is accessible to every customer. Its goal is to exceed customer satisfaction. In its survey, last year, it found out that most of its customers prefer E10+ rated games more than E, EC, T, and A rated games put together.
Based on the information above, which of the following actions is GamesWorld most likely to take in near future to meet its goals?
A. Since the profits generated by E, EC, T, and A rated games are higher than E10+ rated games, GamesWorld is not likely to change its product mix.
B. Since the number of games GamesWorld produces annually is constant, it is likely to start manufacturing a higher proportion E10+ rated games in the near future.
C. For a similar price, GamesWorld will create a new subscription model that will allow customers who just like E10+ games to access the same.
D. GamesWorld will likely stop manufacturing E, EC, T and A rated games for some time.
E. To produce more games, GamesWorld will try and divert some research and development money from E10+ games to E, EC, T, and A rated games.
Based on the information above, which of the following actions is GamesWorld most likely to take in near future to meet its goals?
A. Since the profits generated by E, EC, T, and A rated games are higher than E10+ rated games, GamesWorld is not likely to change its product mix.
B. Since the number of games GamesWorld produces annually is constant, it is likely to start manufacturing a higher proportion E10+ rated games in the near future.
C. For a similar price, GamesWorld will create a new subscription model that will allow customers who just like E10+ games to access the same.
D. GamesWorld will likely stop manufacturing E, EC, T and A rated games for some time.
E. To produce more games, GamesWorld will try and divert some research and development money from E10+ games to E, EC, T, and A rated games.